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<< Naming Scripts Automatically | GUI Recording Options >>
<< Naming Scripts Automatically | GUI Recording Options >>
Controlling How Robot Responds to Unknown Objects
Setting GUI Recording Options
2-7
If you change the script autonaming prefix by clicking Options in the Record GUI
dialog box, changing the prefix, and then clicking OK, the name in the Name box
changes immediately.
Controlling How Robot Responds to Unknown Objects
During recording, Robot recognizes all standard Windows GUI objects that you
click, such as check boxes and list boxes. Each of these objects is associated with one
of a fixed list of object types. The association of an object with an object type is
generally based on the class name of the window associated with the object.
Robot also recognizes many custom objects defined by IDEs that Robot supports,
such as Visual Basic, Oracle Forms, Java, and HTML. For example, if you click a
Visual Basic check box, Robot recognizes it as a standard Windows check box. This
mapping is based on the object's Visual Basic assigned class name of
ThunderCheckBox.
These built-in object mappings are delivered with Robot and are available to all
users no matter which project they are using.
The prefix in the Script autonaming box appears
as the name of the new script. A consecutive
number is appended to the prefix.
Click to change the prefix
for script autonaming.